The voiceacting in “Rygar 3D” is atrocious, and quite possibly the worst part of its presentation (yes, worse than the fixed camera!). However, it is not appropriate for a game that is set in the ancient world. It’s not particularly bad, nor is it particularly good.
The soundtrack in “Rygar 3D” is merely tolerable. There were plenty of other polygonal games at the time “Rygar 3D’s” release that had adopted the right analog stick as the de-facto camera controller, so it’s inexplicable that anyone would revert to such an inferior method for letting the player see into the game world. There is no way to adjust the camera, and it switches to new angles abruptly and unexpectedly, which causes the orientation of the left analog stick for movement to change, which leads to problems.
Character animation, on the other hand, is pretty bad, especially during cutscenes in which characters don’t seem to know what to do with their huge, dead hands and in which the lip-synch is off-whack on everyone’s overly-botoxed faces.ĭuring actual gameplay, the titular Rygar lumbers around the game environments awkwardly fighting enemies from awkward angles because, for some insane reason, Tecmo decided that a sequel to “Rygar” would be great in 3D with “Resident Evil”-style fixed camera angles. It’s obviously not a big-budget game and it doesn’t push the PS2’s capabilities in any way, but the fully-polygonal environments and characters are at least jaggy-free and feature non-muddy textures. While the original game wasn’t refined enough or popular enough to spawn a franchise at the time, Tecmo corrected this oversight with the release of this all-new adventure (that nobody asked for) on the PS2 in 2002, with a port to the Wii in 2009. “Rygar: The Legendary Adventure” (“Rygar 3D”) is a nostalgia-fueled dip into the past on the part of Tecmo, whose original “Rygar” graced the NES in 1987. The Worst Greek/Roman/Egyptian Story Ever Told
Rygar: The Legendary Adventure PlayStation 2